Well, partly it was the whole "there's nobody there" problem, which is of course just anecdotal. Like everyone else, I had fun exploring the concept and marveling at all the creativity. Then I got bored, and I started marveling at something else: all the empty corporate edifices.Come on, this is silly.
Imagine if you judged the real world this way.
1) You go to a football stadium. It's empty.
2) You go to Coca Cola's Corporate HQ 6 am. It's empty.
3) You go to downtown LA at 4 am. It's empty.
You conclude, "What's up with this Real Life thing? There's nobody there!
(More...)
We have vast acres of land and millions of buildings in the real world that are empty part or most of the time. So?
By day I'd speak at marketing conferences that usually had someone pitching SL services, complete with staged demonstrations (the "inhabitants" invariably paid employees). By night I'd go back to the same places, which had reverted to ghost towns once the demonstration was over. I couldn't understand why companies kept throwing money at in-world presences. Were they seeing something I wasn't?
People don't come in response to a marketing message. People come because they want something to do.
Pong proved that you can give them something really simple and they'll do it.
Toyota has a national informational tour about Hybrid vehicles going around the country right now... they get people to stay and go through the information by making it part of a game, with a rewards system. It works.
People come back to bars, movie theaters, casinos, and clubs night after night because they are offered something to do. People do not go to empty buildings where nothing is going on - why on earth should they?
The point has been made that marketing folks are trying to apply the wrong models to Second Life... but look at my last point: People aren't even applying the basic knowledge they've gleaned from the real world in Second Life!